Build a solid 3DS Max foundation for automotive design, from clean modelling workflows to presentation ready visuals and exports.
Learn the core Alias surfacing workflow for automotive design, focusing on clean Class A style surfaces, continuity, and efficient iteration.
Get confident with Blender for automotive workflows, from clean modelling and scene organisation to materials, lighting, and crisp renders.
Learn how to build clean HMI style 3D scenes in Blender, from modelling and materials to lighting, cameras, and consistent renders for UI visualization.
Learn the fundamentals of HMI design in Figma, from layout and components to interaction prototypes ready for reviews and stakeholder alignment.
Get started with parametric design in Grasshopper, building flexible geometry logic that speeds up iteration and supports automotive design exploration.
Create clean, professional product renders in KeyShot, from materials and lighting to camera setup and consistent output for design presentations.
Learn the core Solidworks workflow for automotive projects, building clean parametric CAD models with good structure, control, and export readiness.
Create reusable, parametric materials with Substance Designer, learning node-based logic that supports rapid CMF iteration and pipeline consistency.
Learn production-ready texturing in Substance Painter, building layered materials, baking maps, and exporting reliable texture sets for downstream tools.
Get a practical Unity foundation for automotive experiences, covering asset import, scene setup, lighting, interaction basics, and presentation outputs.
Start using Unreal Engine for real-time automotive visualisation, learning scene building, lighting, materials, interaction basics, and output workflows.
Learn VRED essentials for automotive visualisation, from scene structure and materials to lighting, cameras, and high-quality rendering workflows.