Substance Designer | Automotive Essentials

Level

Essentials

Language

English

Course length

35 academic hours

Course hours

9am – 4pm
Break: 12pm – 1pm

Location

Virtual / On location
upon request

Contact us
Substance Designer Automotive Essentials Course

This Substance Designer course teaches you to create reusable, parametric materials, learning node-based logic that supports rapid CMF iteration and pipeline consistency. As hands-on Substance Designer training, it focuses on the procedural material authoring that keeps a studio’s materials flexible and consistent.

Course Goals

This 5-day Substance Designer course introduces your designers to Adobe Substance 3D Designer‘s powerful node-based material authoring workflow. Rather than painting textures onto a single model, we focus on building materials as flexible, parametric systems that can be reused and adjusted across an entire pipeline.

Throughout the week, designers learn to create custom, flexible, and optimised procedural materials that work across design pipelines. As a result, a single well-built material graph can adapt to many uses instead of being rebuilt each time. The focus stays on understanding core concepts, building repeatable patterns, and connecting the Designer workflow to tools like Substance Painter and Unreal Engine, so the materials flow cleanly into the rest of your toolchain.

Who this Substance Designer course is for

This course suits designers and 3D artists who want to author their own procedural, reusable materials rather than rely on presets. Because it starts with core node-based concepts, no prior Substance Designer experience is required, though some general texturing familiarity helps. We deliver it as an intensive five-day format for small groups, so the coaching stays hands-on and rooted in real material work.

what you will learn

Over five days, you will progress from core node concepts to exporting reusable material graphs. Key outcomes include:

  • First, create flexible, procedural materials using node-based workflows
  • Next, translate real-world references into parametric material graphs
  • Then set up parameters for quick design iteration
  • After that, optimise and organise graphs for clean collaboration
  • Finally, export materials for use in Substance Painter or Unreal Engine

Frequently asked questions

No. This Substance Designer course starts with core node-based concepts, though some general texturing familiarity is helpful.

Painter is about painting and texturing a specific model. Designer is about authoring reusable, parametric materials as node graphs that can be used across many models and tools.

Five days, delivered as an intensive small-group format for focused, hands-on learning.

Custom, reusable procedural material graphs, ready to export into Substance Painter or Unreal Engine.

Interested in a learning course? Contact us!

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