Substance Painter | Automotive Essentials

Level

Essentials

Language

English

Course length

35 academic hours

Course hours

9am – 4pm
Break: 12pm – 1pm

Location

Virtual / On location
upon request

Contact us
Substance Painter Automotive Essential Training Course

This Substance Painter automotive course teaches production-ready texturing, building layered materials, baking maps, and exporting reliable texture sets for downstream tools. As hands-on Substance Painter training, it focuses on the automotive texturing workflows studios depend on.

Course Goals

This 5-day Adobe Substance 3D Painter course gives designers the essential skills to create stunning, production-ready materials and textures for automotive assets. Rather than teaching Substance Painter in the abstract, we frame every session around the exterior and interior components designers actually texture in a studio pipeline.

Throughout the week, participants gain hands-on experience with the software’s tools and workflows, learning how to paint, layer, and render detailed materials. As a result, they can move from a bare 3D model to a convincingly finished surface with control and consistency. By the end, your team can produce high-quality texture maps and realistic visuals that elevate your 3D models and streamline the project pipeline.

who this substance painter automotive course is for

This course suits designers and 3D artists who want a structured foundation in automotive texturing with Substance Painter. Because it starts with the interface and core workflows, no prior Substance Painter experience is required. We deliver it as an intensive five-day format for small groups, so the coaching stays hands-on and rooted in real automotive components.

what you will learn

Over five days, you will progress from navigating Substance Painter to exporting production-ready texture sets. Key outcomes include:

  • First, understand and navigate the Substance Painter interface with ease
  • Next, master texturing techniques for automotive surfaces and components
  • Then create layered materials and realistic shaders that match design intentions
  • After that, export textures in production-ready formats for real-time engines and renderers
  • Finally, enhance visual storytelling through advanced material effects and baking tools

Frequently asked questions

No. This Substance Painter automotive course starts with the interface and core workflows, so newcomers can follow from day one. Are you looking for a course on Substance Designer? Check out our Substance Designer Essentials course!

Five days, delivered as an intensive small-group format for focused, hands-on learning.

Production-ready, layered automotive textures and baked maps, exported cleanly for real-time engines and renderers.

Designers and 3D artists who want a structured foundation in automotive texturing with Substance Painter.

Interested in a learning course? Contact us!

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