Unity | Automotive Essentials

Level

Essentials

Language

English

Course length

35 academic hours

Course hours

9am – 4pm
Break: 12pm – 1pm

Location

Virtual / On location
upon request

Contact us
Training Course for Unity Automotive Essentials

This Unity automotive course gives designers a practical foundation for real-time automotive experiences, covering asset import, scene setup, lighting, interaction basics, and presentation outputs. As hands-on Unity automotive training, it focuses on the interactive workflows mobility design teams actually use.

Course Goals

This 5-day beginner Unity automotive course introduces your designers to Unity, with a focus on interface design, interactivity, and agile content workflows. Rather than teaching Unity as a general game engine, we frame every session around the real-time and UI work that mobility studios actually produce.

From asset import through to real-time UI behaviours, learners gain practical skills in building simple interactive applications. As a result, they finish the week able to assemble a working prototype rather than just understanding Unity in theory. Moreover, the course prepares them for further specialisation, whether that is HMI, prototyping, or immersive design, so it works as a deliberate first step rather than an isolated introduction.

who this unity automotive course is for

This course suits designers, UI and UX specialists, and visualisation designers who are new to Unity and want a structured, practical foundation. Because it starts with interface basics and project setup, no prior Unity experience is required. We deliver it as an intensive five-day format for small groups, so the coaching stays hands-on and every participant builds real things.

What you will learn

Over five days, you will progress from navigating Unity to delivering a functional, testable prototype. Key outcomes include:

  • First, navigate Unity’s interface and set up a project with confidence
  • Next, create and manage 2D and 3D assets within a structured workflow
  • Then implement basic interactive behaviours for UI elements
  • After that, apply an agile design process with on-the-fly updates
  • Finally, deliver a functional and testable UI prototype in Unity

Frequently asked questions

No. This Unity automotive course starts from interface basics and project setup, so newcomers can follow from day one. Need some modelling first in Blender? Check out our Blender HMI Beginner course!

Five days, delivered as an intensive small-group format for focused, hands-on learning.

A functional, testable UI prototype in Unity, plus the foundation to specialise further in HMI, prototyping, or immersive design.

It prepares you for more advanced specialisation, so it pairs well with HMI and real-time design training as a next step.

Interested in a learning course? Contact us!

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