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Blender Advanced Modelling
Software Training Blender Modelling

Blender Advanced Modelling – Part 1

Academy

level

Level

Advanced
language

Language

English
course_length

Course length

35 academic hours
course_hours

Course hours

9am - 4pm
Break: 12pm - 1pm
location

Location

Virtual / On location upon request

Now that BLENDER is part of your workflow, it is time to level up!

Shift gears to an advanced clean surface topology, mastering edge flow strategy and techniques that will speed up your workflow. This course will deliver all that and have you using a polymodelling tool as a robust asset in your progressive workflow, from 3D sketching (concept modelling) to enhanced results.

Our tutors will show you all the essential tools to equip you with the ability to create complex vehicles. Classes will focus on using the tools correctly, enhanced with practical exercises, personal reviews, and working in tandem with other participants. Class sizes are kept to a minimum to facilitate the best personal attention.

The course is developed for designers and modellers using Blender and looking to enhance their skill and precision.

Course structure

Kick Off

Course scope, Topology discussion, Topology construction, Create 3D blueprints

Blender start file, Setup Blender file, Preferences, Topology, Wire mapping

 

 

Modelling Tactics

Surfacing, Study: Front, Modelling practice, Reflection continuity

Surface tension, Polymodelling techniques, Catmull Clark subdivision, Mimick class-A surfacing

Polymodelling Techniques

Repetition, Hunting optimal solutions, Detailing

Optimal solutions for specific shapes, Adding in detail on the front

 

Case Study

Headlights, Advanced exercise, Challenge

Revise advanced modelling strategies, Headlight hard surface, Modelling challenge

Final Details

Final Details, Render with EEVEE, Export to Alias

Capping off modelling techniques, Make final detail believable, Setup modifiers for export

Course goals

In this course, designers will gain a solid foundation in the following areas:

  • Faster modelling workflow
  • Polymodelling techniques
  • Clean topology and better surfaces
  • Advanced ideation

Requirements

Software

Basic knowledge in 3D
Blender 3.01+
Windows OS

Hardware

64-bit quad core CPU
16 GB RAM
Full HD display
Three button mouse
Graphics card with 4 GB RAM

Plugins

Relevant 3rd party plugins will be discussed, if needed, supporting a general know how and valued enhancements.

Materials

We will provied a cloud link to download all the necessary materials before the commencement of the course.

Interested? Contact us!

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