Course Dates: TBD
Break: 12pm - 1pm
Blender’s popularity is skyrocketing! Hobbits and professional artists around the world embrace Blender because of its ability to support the entirety of the 3D pipeline. And following the massive 2020 upgrade introducing new UI features (version 2.8+), it’s now more popular than ever due to its accessibility and ease of use.
In this Blender masterclass, you will learn how to use the most important tools to create a modern Formula 1 car in its full complexity.
Our tutors, will show you all the tools required to equip you with the ability to create complex vehicles. Classes will focus on how to use the tools correctly, enhanced with practical exercises, personal reviews and working in tandem with other participants. Classes sizes are kept to a minimum to facilitate the best personal attention.
The course is developed for Designers and modellers using other 3D packages who want to shift to Blender fast.
After a strong intro to Blender, the course will focus on polymodeling techniques, applying different approaches to different parts of the car; like Hard surface, NURBS basic sculpting, Shrink-Wrap modifier and more
Course scope, Intro to Blender, User Interface navigation, Simple poly modelling techniques
Bevel, Loop-cut, Extrusion, Knife tool, Blueprint setup, Basic topology, Mirror and SubD modifiers, Merging vertices together
Poly Modelling Techniques
Mirror, SubD, Booleans, Pivot points, Arrays, Radial Symmetry, Rotation and scale, Origins and Empties, Parenting objects
Practice, practice and practice
Mesh paiting, Screws, Shut lines, Pipes, Solidify modifier, Detaching vertices, Separating and joining objects
Detailling & Materials
Model prep-up and Materials
UV mapping, Texturing, Basic shaders, Glowing emission lights, Glass transparency, Exporting materials, Multiple material shader, Other
Presenting Your Work
Detailing, Scene and Render with EEVEE
Worn rubber tire tread, Scale to bounds, Workflow with mirroring, Tileable carbon, Materials from external sources, Sxene Setup, AO, SS reflections, Volumetric fog, Lights, Cameras, Rendering settings, Depth of field, HDRi
In this generic beginner course, designer will have strong foundations in the following:
- Comfortably working in Blender UI & 3D space
- Sketch modelling
- Automotive pipeline poly-modeling toolset (Basic)
- Visualisation (EEVEE)
This course set the foundations for more advanced courses.
Basic knowledge in 3D
64-bit quad core CPU
16 GB RAM
Full HD display
Three button mouse
Graphics card with 4 GB RAM
Relevant 3rd party plugins will be discussed, if needed, supporting a general know how and valued enhancements.
We will provied a cloud link to download all the necessary materials before the commencement of the course.